Melvor Idle 2 Woodcutting Guide: Logs, Money and AFK
Melvor Idle 2 Woodcutting guide: which logs to cut, how the output feeds Firemaking and Fletching, and when woodcutting is better than fishing.
Woodcutting is the least dramatic skill in Melvor Idle 2 and one of the most reliable. It produces a stackable output, needs no input, and runs while you do something else. The catch is that logs are only valuable if something consumes them: Firemaking, Fletching or a vendor.
This guide covers the decisions that matter: which tree, when to switch, and how to avoid a bank full of logs you will never use.
The woodcutting routine
| Step | Action | Why |
|---|---|---|
| 1 | Pick the highest log you can cut reliably | Better value per action |
| 2 | Cut until the bank stack is full | Fewer trips, more AFK time |
| 3 | Process or sell the logs | Raw logs are the lowest-value form |
| 4 | Keep quest logs | The Codex says what is needed |
| 5 | Switch trees when the next tier is comfortable | Progress without a catch-rate penalty |

Which tree to cut
Early on, cut the highest tree you can fell reliably. A rare tree with a slow cut rate fills the bank more slowly than a common tree you can cut quickly. Once your level is high enough, move up one tier and test the rate.
The exception is a log needed for a quest or a specific recipe. In that case, target it even if it is slower, because the alternative is buying it at a premium.
Logs into value
Raw logs are the bottom of the value chain. The three ways to add value:
- Firemaking: burns logs for XP and, depending on the tier, a sellable output.
- Fletching: turns logs into ranged gear or components.
- Vendor sale: the fallback when neither skill is on your route.
If you are not training Firemaking or Fletching, sell the surplus. A bank full of logs is not progress; it is space you could use for herbs and seeds.
Decide before you start whether the session is for XP, for a quest log, or for sale. Switching purpose mid-session wastes the trip.
Woodcutting for money
Woodcutting is a steady money method because it needs no inputs. It is not the fastest early cash; Thieving is. But it is one of the most AFK-friendly, which makes it a good background activity while you work or study.
The money making guide→ ranks it by stage. The short version: sell surplus logs early, process them later if Fletching or Firemaking is on your route.
Woodcutting and Firemaking
Firemaking consumes logs and produces XP. If you are training both, cut the log tier that Firemaking can burn efficiently. Cutting a higher tier than you can burn is a bank clog.
The same logic applies to Fletching: cut the log tier that produces the item you need, not the highest tier you can fell.
Keep a stack of the tiers you use and sell the rest. Quest logs are the exception, but most quests need a handful, not a bank tab.
When to stop woodcutting
Stop when the logs are not being consumed, when a better money method is available, or when the next tree tier is beyond your level. Woodcutting is a background skill; it should not block your combat or food chain.
FAQ
What is the best tree to cut first? The highest tree you can cut reliably. Cut rate beats tier until your level makes the next tier comfortable.
Is Woodcutting good money? It is steady and AFK-friendly, but slower than Thieving for early cash.
Should I burn or sell logs? Burn them if Firemaking is on your route; sell the surplus if not.
Can I woodcut while AFK? Yes. It is one of the most AFK-friendly skills in the game.
Official source: Melvor Idle 2 on Steam ↗ Official source: Early Access announcement ↗ Community source: Melvor Idle wiki Woodcutting ↗

