Melvor Idle 2 Smithing Guide: Bars, Gear and Upgrade Order
Melvor Idle 2 Smithing guide: how to turn bars into a gear floor, which slots to craft first, and when to sell bars instead of wearing them.
Smithing is the answer to bad drop luck. Drops are random; bars are not. A smithing chain gives you a predictable set of weapons and armour at every tier, which is exactly what a quest boss check needs.
The skill is not about making the best gear in the game. It is about making gear you can replace after a failed run, at a tier that matches the content you are attempting.
The smithing loop
- Smelt bars from the ore your Mining level produces.
- Craft the weapon for your combat style first.
- Craft body and legs next.
- Fill the small slots only if bars remain.
- Sell the surplus bars, not the gear you need.

Weapon before armour
A new weapon changes kill speed and accuracy; a new armour piece changes survival. For most accounts, kill speed is the bigger early gain because it reduces the time you spend taking damage.
Craft the weapon first at every tier. Then body and legs. Then shield or off-hand if your style uses one. Small slots last, because their stat contribution is smaller and their bar cost is often similar.
Bars versus gear
Bars sell for less than gear, but gear you do not wear is inventory clutter. The rule:
- Craft gear you will wear. The value is the upgrade, not the sale.
- Sell surplus bars after your set is complete.
- Do not craft a full set for a style you do not train. It ties up bars and bank space.
If you are training Smithing for XP rather than gear, craft the item with the best bar-to-XP ratio your level allows, then sell it. That is a different activity from gearing an account; do not confuse the two.
When you upgrade, keep the previous set as a replacement. Sell anything older unless it is a quest item.
Smithing and the gear check
A quest boss checks three things: accuracy, damage and survival. Smithing can fix all three at a predictable tier, but it cannot fix a missing food chain. If you are dying with full bars in the bank, the problem is Cooking, not Smithing.
The equipment guide→ covers slot priority; the combat guide→ covers food and accuracy.
When to stop smithing
Stop when your current tier's gear set is complete, when the next tier's ore is beyond your Mining level, or when the bars are worth more as cash for a different upgrade. Smithing is a means to a gear floor, not a competition.
Keep enough ore for the next quest or gear tier. Smelting everything into bars locks you into one use for the material.
Smithing for money
Smithing is a mid-game money method because bars and gear sell reliably. It is not the best early cash; Thieving is faster to start. But it is the most stable, because the input chain is under your control.
The money making guide→ explains the stage where Smithing overtakes raw gathering.
FAQ
What should I smith first? The weapon for your combat style. Then body and legs, then the smaller slots.
Should I sell bars or gear? Sell surplus bars after your set is complete. Crafted gear sells for more but takes time and may not be worth the XP tradeoff.
Do I need Mining for Smithing? You can buy ore, but mining it yourself is cheaper and feeds the level. Most accounts should train both.
Is Smithing worth it in Early Access? Yes, as a gear floor. It is less important if you have a reliable dungeon drop source.
Official source: Melvor Idle 2 on Steam ↗ Official source: Early Access announcement ↗ Community source: Melvor Idle wiki Smithing ↗

